Monday, November 29, 2010

Conclusion

All of these types of technology cause some kinda of negative effect on society.  Whether it's the decrease in face-to-face communication or distractions while driving, the use of technology comes at a price.  Technology should not be used as a substitute for face-to-face communication or general knowledge.  It should only be used as another way to communicate or reinforce knowledge.  It's also important to follow warnings about using certain forms of technology while driving a vehicle.  As long as precautions are taken and the amount of time spent using these technologies is kept to a minimum, they can be a great asset.

Television (cont.)

 
This is a perfect example of the effects of television on teenagers.

Television

In today’s society there is at least one television in 99% of the households in America. On average there are at least 2.24 televisions per household. Television is not always bad but people spend too much time watching it. With the lack of individuality that people have, television tends to cause problems. The average households watch nearly seven hours of television per day, and most people like to eat while watching television. This sometimes contributes to obesity

Many younger children, and even teenagers, do not have very much individuality, so a lot of times they want to portray the images they see when watching television. There is so much violence on television in today's society.  Therefore, this is all most children really see growing up. In the end, it all comes back down to individuality. By this I mean children don't want to think for themselves; they want to do what they see, and most of the time, these things come from watching television.

Instead of going for a run or doing something productive, a lot of people would rather watch television.  Also, television is a major distraction from important tasks, such as studying.  Many people have been programmed to need it when doing anything.  I've witnessed people turning on the television before opening up their textbook, which is very sad.  It distracts people from the task at hand.

G.P.S. (cont.)

 
 This picture shows that G.P.S.'s can be distracting while driving.  They caution drivers that it is dangerous to operate them while in route, but many people do not heed their warning.

G.P.S.

Many people have begun to depend entirely on a G.P.S. to get to their destination.  There are people who cannot get around their hometown without a G.P.S. because they have grown up with it since they began driving.  G.P.S.'s were designed to help aid with directions, not completely diminish the need for a sense of direction.

On top of this, it is a major distraction to drivers.  Every G.P.S. informs its users that it is dangerous to operate them while driving, but most drivers to not heed this warning.  Just as with texting and driving, operating a G.P.S. while driving takes the driver's eyes off the road.  Even if this lose of concentration only lasts for a split second, it can still cause an accident.

Video Games (cont.)

Video Games

In recent years, video games have become one of the most popular sources of entertainment, especially among younger people. Kids and teenagers are growing up with much more access to violence in movies and in video games than ever before. Unlike movies, video games are interactive and invite players to commit the acts of violence. Due to their growing popularity, more people are being exposed to violence than ever before. The latest Call of Duty game, Black Ops, had the highest ever profit in its first five days of  any entertainment release, including all movies and books. Call of Duty also happens to be one of the most intense and violent games available.  In fact, many of the best selling games are M-rated and often very violent.